Family-friendly default
We avoid sexual content, body-shaming, trauma, grief exploitation, medical speculation and intentionally humiliating prompts unless a clearly appropriate adult context is requested and supported.
SAFETY & BOUNDARIES
A personalized game should create recognition and laughter without turning private or painful material into entertainment.

Built for real gatherings
We avoid sexual content, body-shaming, trauma, grief exploitation, medical speculation and intentionally humiliating prompts unless a clearly appropriate adult context is requested and supported.
No participant should be pressured to answer or explain a story they do not want to discuss.
Prompts should not assume every family has the same structure, traditions, religion, gender roles or relationships.
Corporate versions avoid protected-characteristic jokes, sexual content, performance shaming and interpersonal conflict.
Customers should submit only stories and information they are comfortable using in the intended group setting.
Grin & Tell
The game should sound like your people—not everybody else’s.
Learn how personalization works
Trust is part of the product
Personalization increases emotional impact, which is exactly why boundaries matter. A prompt about a familiar holiday habit can be funny because everyone recognizes it. A prompt about grief, body image, finances, fertility, health, politics or a private relationship conflict can change the entire mood of the room. The difference is not “edgy versus boring.” It is whether the material was appropriate for the audience and intentionally approved.
Customers should use first names or nicknames where possible and avoid sending sensitive information that is not necessary for the game. If a story belongs partly to another person, consider whether that person would be comfortable hearing it read aloud in the intended group.
Corporate versions should avoid jokes about protected characteristics, performance problems, compensation, health, romantic relationships or anything that could feel coercive. Workplace humor can still be specific and memorable when it is built around shared wins, safe traditions and neutral team moments.
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